<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="manhole.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/placeableShader.xml"/>
    <File fileId="1" filename="manholeCover_diffuse.png"/>
    <File fileId="7" filename="manholeCover_height.dds"/>
    <File fileId="2" filename="manholeCover_normal.png"/>
    <File fileId="3" filename="manholeCover_specular.png"/>
    <File fileId="8" filename="manhole_diffuse.png"/>
    <File fileId="9" filename="manhole_normal.png"/>
    <File fileId="10" filename="manhole_specular.png"/>
  </Files>


  <Materials>
    <Material name="blackHole_mat" materialId="5" diffuseColor="0 0 0 1">
    </Material>
    <Material name="lambert1" materialId="16" diffuseColor="0.501961 0.501961 0.501961 1">
    </Material>
    <Material name="manholeBase_mat" materialId="6" customShaderId="4">
      <Texture fileId="8"/>
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
    </Material>
    <Material name="manholeCover_mat" materialId="7" customShaderId="4" customShaderVariation="customParallax">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="mParallaxMap" fileId="7"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="manhole.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="manhole" lockedgroup="true" translation="0 0.00420294 0" nodeId="57">
      <TransformGroup name="visuals" nodeId="56">
        <Shape name="manhole" shapeId="1" static="true" collisionFilterGroup="0x1034" collisionFilterMask="0xfffffbff" clipDistance="100" nodeId="12" castsShadows="true" receiveShadows="true" materialIds="7,6">
          <Shape name="manholeCover" translation="-0.379556 0.0348191 0" shapeId="2" kinematic="true" collisionFilterGroup="0x1034" collisionFilterMask="0xfffffbff" nodeId="13" castsShadows="true" receiveShadows="true" materialIds="7"/>
          <Shape name="hole" translation="0 0.00892308 0" shapeId="3" static="true" nodeId="14" castsShadows="true" receiveShadows="true" materialIds="5"/>
        </Shape>
      </TransformGroup>
      <TransformGroup name="testAreas" nodeId="49">
        <TransformGroup name="testArea1Start" translation="0.502855 9.09495e-15 -0.499027" nodeId="50">
          <TransformGroup name="testArea1End" translation="-1.01628 0 1.0073" nodeId="51"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="indoorAreas" nodeId="52">
        <TransformGroup name="indoorArea1Start" translation="-0.638793 9.09495e-15 -0.745144" nodeId="53">
          <TransformGroup name="indoorArea1Width" translation="1.26013 0 0" nodeId="54"/>
          <TransformGroup name="indoorArea1Height" translation="0 0 1.45899" nodeId="55"/>
        </TransformGroup>
      </TransformGroup>
      <Shape name="playerTrigger" translation="0.891 0.404821 0" shapeId="4" static="true" trigger="true" collisionFilterGroup="0x20000000" collisionFilterMask="0x100000" density="0.0001" nodeId="30" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="16"/>
      <Shape name="unloadTrigger" translation="0 -100 0" shapeId="5" kinematic="true" trigger="true" collisionFilterGroup="0x40000000" collisionFilterMask="0x20000000" density="0.0001" nodeId="31" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="16"/>
      <TransformGroup name="unloadTriggerMarker" translation="0.997541 0 0" nodeId="35"/>
      <Shape name="palletTrigger" translation="0 -100 0" shapeId="6" kinematic="true" trigger="true" collisionFilterGroup="0x20000000" collisionFilterMask="0x10000" nodeId="360" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="16"/>
    </TransformGroup>
  </Scene>

</i3D>
